Level Designer
About Templar : As an independent developer and publisher, Templar develops the games that we want, on our own schedule. We are actively staffing up for both in-house game development and supporting published titles. Templar provides a professional yet non-corporate environment where every team member’s input and collaboration matters. Based in Alpharetta, GA just north of Atlanta, Templar is in the perfect area for those that enjoy sunny weather and a relatively low cost of living.
About the Role : As a Level Designer at Templar Media, you’ll be responsible for designing and building engaging, visually striking, and gameplay-rich environments. You’ll collaborate closely with art, design, and programming to create spaces that support storytelling, player flow, and replayability.
The ideal candidate has a strong understanding of level design principles, a passion for world-building, and the ability to turn paper concepts into compelling interactive experiences. You’ll balance creativity and technical execution to craft levels that feel alive; whether they’re driving narrative moments, combat encounters, or exploration challenges.
Responsibilities :- Design, prototype, and build levels that deliver exciting and cohesive gameplay experiences.
- Collaborate with the design, art, and gameplay programming teams to align level layout and gameplay mechanics.
- Create detailed level layouts, whitebox designs, and environment documentation.
- Implement gameplay elements such as encounters, missions, and world interactions using Unreal Engine 4/5.
- Ensure levels support pacing, difficulty balance, and player guidance goals.
- Iterate based on playtesting and feedback to refine flow, performance, and fun factor.
- Contribute ideas to improve world structure, mission design, and player engagement.
- Maintain consistent quality and performance standards throughout level production.
Qualifications :
- 3+ years of professional level design experience.
- Experience shipping at least one commercial game title (AA or AAA preferred).
- Strong understanding of spatial design, player flow, and environmental storytelling.
- Proficiency with Unreal Engine 4/5 and its level design tools.
- Ability to block out and iterate on level layouts quickly and effectively.
- Strong sense of pacing, composition, and gameplay rhythm.
- Excellent communication and collaboration skills.
- Passion for creating fun, memorable, and meaningful player experiences.
Preference to Applicants With :
- Experience with open-world or mission-based game design.
- Familiarity with scripting gameplay logic using Unreal Blueprints.
- Understanding of AI pathing, navigation, and encounter design.
- Background in 3D art, architecture, or world-building.
- A love for games — especially action-adventure and cooperative titles.
- The ability to turn historical real life locations into interesting levels for gameplay
Templar offers a highly competitive salary and benefits package and a professional but non-corporate environment. This position is full-time onsite/remote at our studio in Alpharetta, GA.
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